Dungeon Master 2
Legend of Skullkeep
SpellsDescriptionDungeon Master II spells are composed of 2 to 4 symbols. The first symbol is the "power" of the spell (which affects the strength, duration and mana cost), the other(s) 1 to 3 symbol(s) designate the spell itself. High power spells cannot be cast by low skilled champions. The spell list below only shows the last 1 to 3 symbol(s). You need to add a power symbol before. Each symbol costs mana points, depending on the selected power. If a champion has not enough mana points, the symbol cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana. The Gor symbol is the most expensive, but it is not used in any spell. When you cast a spell, you have to wait for a certain duration before being able to cast another spell. This is different from what happens in Dungeon Master and Chaos Strikes Back where you can cast spells one right after the other but you cannot use your action hand before a certain duration. SymbolsHere are listed all the symbols with their symbol, name and mana cost for each of the six power levels. Each symbol has an associated base cost (the first value, used for power level 1) and the other values are determined by multiplying the base cost by 1.5, 2, 2.5, 3 and 3.5 respectively and rounding the numbers down when necessary. Power Lo (01) Um (02) On (03) Ee (04) Pal (05) Mon (06) Elemental influence Ya (02 03 04 05 06 07) Vi (03 04 06 07 09 10) Oh (04 06 08 10 12 14) Ful (05 07 10 12 15 17) Des (06 09 12 15 18 21) Zo (07 10 14 17 21 24) Form Ven (04 06 08 10 12 14) Ew (05 07 10 12 15 17) Kath (06 09 12 15 18 21) Ir (07 10 14 17 21 24) Bro (07 10 14 17 21 24) Gor (09 13 18 22 27 31) Class / Alignment Ku (02 03 04 05 06 07) Ros (02 03 04 05 06 07) Dain (03 04 06 07 09 10) Neta (04 06 08 10 12 14) Ra (06 09 12 15 18 21) Sar (07 10 14 17 21 24) Priest Spells
Wizard Spells
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