The Secret of Monkey Island

Part I

The Three Trials

Part I - The three trials.
When you are done talking with the lookout, Part I will begin.
Go into the Scumm Bar and talk to the pirate by the window, Mancomb Seepgood. Talk to him and say you want to be a pirate. Then ask where you can find the governor. He will tell you a story and suggest you ask Estevan to tell you the rest of the story. Go and talk to the pirate directly under the chandelier, Estevan. Ask him about the LeChuck guy. You can also talk to the pirate sitting beside the dog, but he's not important. You can also talk to the dog for fun.

Go to the right past the curtain and you will find the important-looking pirates. Talk to them and tell them you want to be a pirate. They will explain that you have to go through "The three trials" to become a pirate. They are mastering the sword, mastering the art of thievery, and the quest, which is finding the lost treasure of Melee Island. They request you return with proof that each time you have accomplished one of the trials. You ca now ask them to tell you more about each of the trials or you can end the conversation.
Try and open the door to the right. The cook will tell you to get lost. Wait until he leaves the kitchen and has walked out of the screen. Then enter the kitchen. Pick up the hunk of meat on the table and the pot from under the table. Use the hunk of meat with the pot o´ stew in the corner. Then pick it up again. It’s now stewed meat.

Open the door to the small bridge. A seagull will land and start eating the fish. Go out to the end of the bridge, the plank will flap and scare the seagull away. Do this a few times and quickly pick up the fish.
Wall back out of the kitchen and return to the street.
When you leave the Scumm Bar and cutscene follows with Bob telling LeChuck that there is a problem on Melee Island with a new wannabe pirate.After the cutscene, walk to the left, back up to the lookout and past him to the right.Now you see a map of Melee Island with lights. They represent places you can go. Go to the one in the middle called "clearing". You’ll see that it is a circus. Walk inside. You will see the two Fettucini brothers arguing. Wait until they are done, then say something to get their attention. They will immediately try to convince you to test the cannon for them. Agree to the deal, you will discover that they will pay you 478 pieces of eight. They will ask you if you have a helmet, say of course and show them the pot.



Guybrush will be shot out of the cannon and land with his head down. Say something to assure them you are ok. You get paid. Leave the tent and go back onto the map. Go back to the town and past the Scumm Bar.

You will see a guy, with a parrot on his shoulder, standing on the corner. He is called citizen of Melee. Go over and talk to him. He sells a map to the legendary lost treasure of Melee Island for only 100 pieces of eight. Buy it.

Look at it. It looks like you been cheated, but you just have to learn to read it right. We will get back to it. Walk to the left and you will see three men and a rat, the Men of Low Moral Fiber. Run the mouse cursor over the rat until it runs away. Talk to the men and say you are sorry about the rat and that you love rats. They will then tell you an important story. Talk to them some more, you even get them to give you two pieces of eight if you take one of their minutes from the last Melee Island PTA meeting, but it is no use. Enter the first door on the right hand. Pick up the chicken from the trunk, it’s a rubber chicken with a pulley in the middle. Go to the right and meet the voodoo lady. Talk with her about everything. When you are done talking with her, leave her house and continue through the archway.

You will hear someone saying "Psssst" from the alley. Walk into the alley. Here you will meet Fester Shinetop. . Talk to him and leave the alley when you are done. Enter the right door. It leads into the shop. When you enter the shopkeeper will start talking to you. (If he’s not there, ring the bell and he will come.) Go up the stairs and pick up the shovel next to the safe. Go down again and pick up the sword lying on top of the red chest. Go talk to the shopkeeper and tell him you wish to buy the shovel and the sword. Don't ask him who you can test the sword on, we'll get back to that later. Leave the shop.

Go back up to the top of the cliff and onto the map. Go to the place named "house", it’s the area farthest to the right. You will be stopped at a bridge, where a troll won’t let you pass. Talk with him and then give him the fish. He will then let you pass. (Notice him eating it.) Press the area called "house" again. When you get there you will see a house. You can read the sign if you want, it is Captain Smirk’s house and he takes 30 pieces o´ eight for a sword-training lesson. Open the door to the house. (Guybrush will knock). Captain Smirk will greet you. Talk with him and get him to train you. During this conversation you’ll also hear about Carla, the Sword Master. When he agrees to train Guybrush they go inside his house. You’ll see a cutscene of Guybrush getting trained. (You have to choose a few lines of speech during the cutscene.) Now you’re trained in sword fighting! Well, almost. Now you have to learn some insults so you can beat Carla, the Sword Master, and complete one of the three trials.

Go back onto the map. Now you will see a lot of other dots running around on the map. Those are other pirates and you have to fight them to learn insults and comeback. Stand still somewhere on the map until another pirate walks into you. The picture will change and you will see Guybrush and the pirate standing a few feet from each other. Tell him he should prepare to die. The sword fight will begin. The pirate will say and insult and you have to respond. You probably won’t win the first few times, but you will learn some insults and comeback. Keep doing this with other pirate also until one of them says "Wow! You’re good enough to fight the Sword Master." (If you need help with the insults and comebacks, check this page.) Now you are ready to fight the Sword Master! But first you need to find her.

Go back to the shop and talk to the storekeeper. (If he’s not there, ring the bell on the counter.) Say, "I’m looking for the Sword Master of Melee Island". The storekeeper agrees to hike all the way over to the Sword Master and ask her if he can show you her hideout. As soon as he has left the shop, follow him! Open the door and go outside. You’ll see him walking away, follow him. When you get to the map, the storekeeper is the only dot on the map, follow him into the fork. Once inside the fork, keep following him and you’ll soon find the Sword Master. After the storekeeper has left, approach her and talk to her. Soon you’ll be in a fight with her. Now you have to fight her like you fought the pirates, but she uses other insults so you have to find a comeback that matches it. (If you need help with the insults and comebacks, check this page.) When you win she’ll give you a T-shirt as prove. Now you have completed one of the three trials. You can go back to the Scumm Bar and tell it the important-looking-pirates, but it’s not necessary.

Go back into the forest. Choose one of the roads. No matter which you choose you’ll end up near some yellow flowers. Pick some of them. Now you need to find the buried treasure, and to do that you need the map you bought from the citizen of Melee. First go back to the first "room" of the forest. Look at the map. If it for instance says "Back! Two-Three-Four!! Just ignore the "Two-Three-Four!" You only need to worry about the first word. Left is, of course, left and right is right. Back is, on the other hand, up. Now, just follow the map and you’ll soon be at a part of the forest that looks a bit different than the rest. Walk to the right of the screen. Aha! There’s the X. Use the shovel on the X. You’ll see a cutscene of Guybrush digging and finding another T-shirt to prove he has found the legendary lost treasure of Melee Island. Again you can show it to the important-looking-pirates if you want to.

Walk back to the town and past the shop to the mansion. Now you have to steal the Idol of Many Hands. There are some dogs blocking your way. Use the yellow petal with the stewed meat with the stewed meat. Now you’ve got meat with condiment. Give it to the dogs and they’ll fall asleep. Open the door and go inside. Now you are inside Governor Marley’s mansion. Open the door next to the vase and go in. Fester Shinetop will appear. He tries to arrest you and there’s a big fight. You escape and Fester Shinetop is trapped. As you realized during the fight, you need a file to open the lock to the Idol of Many Hands.

Leave the mansion and go down to the jail. Inside is a prisoner names Otis. Talk to him, you’ll learn that Guybrush wont talk to him because he has a bad breath. Go buy some breath mints in the store and give them to Otis. Talk to him about everything. Give him the gopher repellent. He’ll give you a carrot cake. Open the carrot cake, you’ll find a file inside. Go back to the mansion and crawl through the hole in the wall. (Guybrush made it during the fight). Another cutscene follows with where Guybrush gets the file and gets captured by Fester Shinetop. He’ll ask for an explanation, choose an option. Now you’ll meet governor Marley and she saves your a…behind. After your talk with governor Marley, Go outside again. Fester Shinetop catches you, steal your sword and throws in the sea with the idol tied to your leg.

Now you need to get up. Pick up the idol. Guybrush will pick up a sword and climb up. When you get up you’ll see a ghost ship sailing away. The lookout will appear. When you talk to him you’ll learn that LeChuck has kidnapped Governor Elaine Marley and sailed back to his hideout on Monkey Island. You’ll also get a note from LeChuck.

Now you need to get a ship and gather a crew of three people, but first go into the Scumm Bar and you’ll find the cook crying at the table where the important-looking-pirates were. Talk to him about everything. When you leave, pick up all the mugs you can find. (There are five of them). First we’ll get a ship. Go to the map and select the biggest sop of lights there is. "It’s called "lights". Here you will be greeted by Stan. He’ll show you some ships. See the one that’s half-sunken? That’s the one we want. Get him to show you a ship and then say, "Actually, I was hoping to get one on credit". He’ll tell you he doesn’t give credit, but if you had a job the storekeeper might give you credit.

Leave and go to talk to the storekeeper. (Stan gives you a compass when you leave). Tell the storekeeper you want some credit, then lie and say you’ve got a job. He’ll go get a note from the safe. Notice the combination he uses. He’ll then ask for what kind of job you have and you have to confess and say you don’t have a job. The storekeeper will put the note back in the safe. That gives you another chance to see the combination. When he gets back, tell him you are looking for the Sword Master. He’ll hike all the way over to her again and you are alone in the store. Go up and open the safe with the combination. (Push, pull the lever). Get the note you now have a note of 5000 pieces of eight.

Go back to Stan. Tell him you haven’t got much to spend. He’ll show you the ship we want. Then tell him you’ve got a note from the storekeeper. Stan wants 10000 pieces of eight for it, but you’ve only got 5000, so you need to bargain. Get him to talk about extras and say, "I think I can live without that particular piece of junk" to everything he says. Do that a while and then say "Enough about extras, already" and ask him what he thinks it’s worth. If the price is 7300, tell him you don’t want the ship anyway. He calls you back and he now think it’s worth 6300 pieces of eight. Make him an offer of 5000 pieces of eight. He’ll take it and you’ve got a ship.

Stan will meet you at the dock with the ship when you’ve got a crew. Now you have to get 3 crewmembers. They are The Sword Master, Otis (the prisoner), and Meathook (You haven’t meet him yet). Let’s start with the Sword Master. Go and visit her again. (You don’t have to go through the forest again, you can just click on the dot named "Sword Master’s" on the map. Talk to her and tell her the governor has been kidnapped. She'll join your crew. Go back to the map. You’ll see a cutscene of LeChuck’s ship and you’ll realize that Fester Shinetop is actually LeChuck.

Back on the map choose the dot to the north-east named "island". When you get there you’ll see Hook Island. To get there, use the rubber chicken with the cable. Open the door to the house and go in. Here you will meet Meathook. Tell him the governor has been kidnapped, and that you are gathering a crew to go after her. He’ll agree to you being the captain on one condition: You prove your courage by touching the winged devil! Open the small door and see a parrot! Just touch and Meathook is a member of your crew.

Go back to the prison and talk to Otis. Tell him the governor has been kidnapped. Ask him if he’ll help you if you let him out. He agrees. Now go down to the Scumm Bar kitchen. Fill one of the mugs with grog from the barrel. The grog melts through the mug fast, so on your way back to the prison poor it into the other mugs before it melts through one of them. When you reach the prison, use the grog on the lock to Otis’ cell. Now go down to the dock. (Beside the Scumm Bar) There you’ll meet Stan and the other crewmembers. They will ask some questions…….just answer them and you’ll be on your way
Created on 12, Nov, 2014 by Indy
Last edited on 12, Nov, 2014 by Indy

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