Mass Effect

Citadel


Asari Consort



Given by: Sha'ira in the Consort's chambers
Location: Citadel
Requirements: none

1 - Meet the Consort
In the southeast corner of the Presidium you can find the Consort's chambers. Go inside and talk to the receptionist, Nelyna. After your conversation, the Consort will ask to see you in her chambers, so head upstairs and speak with her. Sha'ira tells you that a former client has been spreading lies about her, and she hopes you can convince him to stop.

2 - Speak with General Septimus
If you have gained access to the Wards by meeting with the Citadel Council, head down to Chora's Den and find General Septimus at a table near the back. Talk to him and convince him to stop spreading lies about Sha'ira. It is possible to do so without using Charm or Intimidate. He asks you to do him a favor by taking some information to an elcor named Xeltan at the embassy. This task is covered in the assignment: "Citadel: Xeltan's Complaint".
+0 Paragon - "Straighten up." [4 Charm]
+0 Renegade - "Get a grip." [4 Intimidate]

3 - Return to the Consort
Head back up to the Presidium and see the Consort. She thanks you for your assistance and offers you a Prothean artifact as a reward if you also assisted Septimus by speaking to Xeltan. If you find this reward to be insufficient, the Consort will also give you something special for your trouble.
+2 Paragon - "Glad to help."
+2 Renegade - "Let's talk payment."

4 - The Consort's Gift (Optional)
Take your reward and head to the Prothean ruin on Eletania. Here you can use the trinket the Consort gave you to unlock the mysterious floating orb for an experience reward and some information on the Protheans.


Doctor Michel



Given by: Doctor Michel in the med clinic
Location: Citadel
Requirements: Confront Fist

1 - Talk to Dr. Michel
Visiting Dr. Michel in the med clinic after you have helped her with Fist and the quarian results in a new assignment: It seems the doctor is being blackmailed by someone from her past. She is supposed to deliver medical supplies to a merchant named Morlan in the lower markets. Note that you must first speak with Dr. Michel following the shootout in the clinic for this assignment to be triggered.

2 - Pay Morlan a Visit
You need to go see Morlan at his shop in the lower markets. Talking to Morlan about the medical supplies will trigger the appearance of the krogan blackmailer. You can fight him, but by using Charm or Intimidate you can convince him to stop blackmailing the doctor, in which case he tells you he is just the middleman for someone named Banes. Morlan doesn't know who Banes is so you need to ask Dr. Michel.
+8 Paragon - "You should reconsider." [6 Charm]
+9 Renegade - "Talk and you're dead!" [3 Intimidate]
+2 Paragon - "Let's work this out."
+2 Renegade - "Kill him."

3 - Return to Dr. Michel
Asking Dr. Michel about Banes reveals that he was contracted by the Alliance to do research in the Traverse. You should ask Captain Anderson about him. Talking with Dr. Michel concludes the assignment.

4 - More on Banes (Optional)
Find Anderson--either in the docking bay or in the ambassador's office--and ask him about Banes. The Captain reveals that Banes was recently found dead aboard a derelict scout ship. You should ask Rear Admiral Kahoku about him. You can find the Admiral in the Citadel Tower--unless you have completed the "Citadel: Missing Marines" assignment already.


Family Matter



Given by: The Petrovskys near the financial district of the Presidium
Location: Citadel
Requirements: Complete one major plot world (Therum, Feros, or Noveria)

1 - Concern for the Unborn
In the southwest corner of the Presidium you can find two people arguing. Michael Petrovsky wants his sister-in-law to have gene therapy for her unborn child to help prevent a certain heart condition. Rebekah is worried about the risks of such a procedure, and is reluctant to do anything that could harm her baby. It is not possible to complete this assignment without persuading one of them to see the other's point of view. Once you have convinced either Michael or Rebekah the assignment is complete.

+8 Paragon - "It's still her choice." [2 Charm]
+9 Renegade - "You're not helping." [3 Intimidate]
+8 Paragon - "It's worth it." [3 Charm]
+9 Renegade - "Think of the child." [2 Intimidate]



Homecoming



Given by: Samesh Bhatia in the embassy lobby
Location: Citadel
Requirements: Have evidence of Saren's connection to the geth

1 - Talk with the Diplomat
Near the embassy you can find Samesh Bhatia, a widower whose wife Nirali was killed during the geth attack on Eden Prime. Apparently he is having trouble getting his wife's body returned to him for cremation, and he wants you to head up to the embassy lounge and speak to the man in charge of his case. Take the stairs and find Clerk Bosker in the lounge. You can persuade him to release the body, or go back downstairs and convince Samesh to let the Alliance continue its research. Ashley served with Private Bhatia on Eden Prime, so having her in your squad adds more dialogue to the conversations with Samesh. Once either of the men is convinced the assignment is complete.
+8 Paragon - "This isn't right." [2 Charm]
+9 Renegade - "I'm releasing the body." [2 Intimidate]
+8 Paragon - "This is important." [3 Charm]
+9 Renegade - "This is war." [3 Intimidate]




I Remember Me



Given by: Lieutenant Girard by radio message while on the Citadel
Location: Citadel
Requirements: Colonist background, return to the Citadel

1 - Stop the Suicide
Shortly after you return to the Citadel, Lieutenant Girard will contact you about a fellow colonist who is threatening to kill herself in the docking bay. Go there and get the sedative from Girard. Approach Talitha and speak with her. Taking three steps forward will be close enough to give her the sedative. Taking too many steps without gaining her trust however will result in her suicide. Usually when you have the option to take a step back you should take it. Talk with her by opening up each avenue under "Investigate." Using Charm or Intimidate is not necessary. When you are close enough you can give her the sedative and end the standoff. Return to Girard when you are done to complete the assignment. Alternatively you can tell Girard to have his sniper kill Talitha.
+8 Paragon - "[Give her the sedative.]"
+9 Renegade - "[Use the sedative]"
+9 Renegade - "Shoot her. That's an order."



Jahleed's Secret (Citadel: Jahleed's Fears)



Given by: Jahleed near the offices in the C-Sec Academy
Location: Citadel
Requirements: Access to the Wards

1 - Jahleed Needs Help
A volus named Jahleed is looking for help at the C-Sec Academy. He claims that his former business partner is trying to murder him. The person in question is a salarian named Chorban, who you may have met already. You need to go down to the lower markets in the Wards to see him.

2 - Talk to Chorban
Head to the lower markets and approach Chorban. If you have never met Chorban before he will pull a gun and demand that you hand over the "data." A fight breaks out, after which Chorban will surrender. Chorban tells you that he and Jahleed had been partners, and had stolen research data from their employer which they then used to create a device that could scan the keepers. Jahleed was supposed to disseminate their initial findings, but it seems he has betrayed Chorban and is keeping the data for himself. Since Chorban attacked you, you can kill him for Renegade points. On the other hand, if you have met Chorban previously you will avoid the fight entirely, which prevents you from having the opportunity to kill him. If he has not already, Chorban will offer you the chance to scan the keepers for him.

+8 Paragon - "No more."
+9 Renegade - "You're not leaving."

"Citadel: Jahleed's Fears" -> "Citadel: Jahleed's Secret"

3 - Back to Jahleed
Return to C-Sec and talk to Jahleed. He reveals that he was hoping you would kill Chorban for him. He too offers to let you scan the keepers. If you refuse to help, you can choose whether or not to turn him in to the nearby C-Sec officer. If you don't turn him in, you can persuade him to mend his ways and take the data back to the people he stole it from. You can only accept his bribe if you keep him out of jail without persuading him using Charm or Intimidate. Once the matter is dealt with the assignment is complete.

+8 Paragon - "Then do it legally." [7 Charm]
+2 Renegade - "Take it back!" [6 Intimidate]




Negotiator's Request



Given by: Elias Keeler outside of Flux
Location: Citadel
Requirements: Complete four plot worlds (Therum, Feros, Noveria, and Virmire)

1 - An Unusual Request
Elias Keeler is an Alliance diplomat who needs you to get him a certain mental stimulant so he can be on top of his game for an upcoming meeting. You can end the assignment immediately by persuading him that he is an addict and needs to get help. If not, you need to go buy him the drug.

+8 Paragon - "You need help." [8 Charm]
+2 Renegade - "No. You'll go now." [7 Intimidate]


2 - Drug Running (Optional)
Head over to the med clinic, where there are two new items available for purchase. You can buy the stimulant Elias asked for, and/or a depressant which should have the opposite effect. Return to Elias and give him either drug to complete the assignment.

+9 Renegade - "[Give him the depressant.]"



Old Friends



Given by: Finch in the Lower Wards
Location: Citadel
Requirements: Earthborn background, complete Therum, Feros, or Noveria

1 - Roots
Outside of Chora's Den is a shady-looking human named Finch. He claims to be a member of your old gang back on Earth and wants you to use your Spectre status to get one of your own out of prison. He needs you to convince the turian guard in Chora's Den to release the prisoner.

2 - The Guard
Head into Chora's Den and speak with the guard. With sufficient Charm or Intimidate skill you can convince him to release the prisoner. Doing so ends the assignment.

+9 Renegade - "I need your help." [8 Charm]
+9 Renegade - "Make it negotiable." [8 Intimidate]


3 - Dirty Laundry (Optional)
If you fail to persuade the guard--or warn him about Finch--Finch shows up and threatens to destroy your reputation. If you can't persuade him to back off then you either have to pay him a bribe or kill him. Any outcome ends the assignment.

+2 Paragon - "I've got a warning." / "This changes things."
+9 Renegade - "[Shoot him.]"
+8 Paragon - "This won't help you." [6 Charm]
+9 Renegade - "So what?" [6 Intimidate]



Old, Unhappy, Far-Off Things



Given by: Zabaleta in the Wards Access corridor
Locations: Citadel, Normandy
Requirements: Spacer background, complete Therum, Feros, or Noveria

1 - The War Veteran
You can find Zabaleta in the Wards Access corridor. He claims to have served with your parents on the SSV Einstein many years ago. He is down on his luck and asks if you can spare twenty credits.

+2 Paragon - "I'll give you the money."
+2 Renegade - You're just a drunk."


2 - Call Home
Return to the Normandy and access the comm terminal in the briefing room to contact your mother. She confirms Zabaleta's story and tells you how he was emotionally scarred by what he saw on Mindoir. She wants you to convince Zabaleta to go to the Veterans' Affairs Office.

3 - Return to Zabaleta
You have a few options for dealing with Zabaleta, who by this point has clearly been drinking. With sufficient Charm or Intimidate skill you can convince him to go to the VAO like your mother requested. Otherwise, you can give him twenty credits, choosing whether or not to specify their use. You also have the option of refusing to help him at all. Any choice ends the assignment.

+8 Paragon - "The Veteran's Affairs Office" [4 Charm]
+9 Renegade - "No one understands! Waaah!" [5 Intimidate]
+2 Paragon - "I'll give you 20 for food."
+2 Renegade - "Screw you."



Your own worst enemy



Given by: Charles Saracino in the Upper Wards
Location: Citadel
Requirements: Complete four plot worlds (Therum, Feros, Noveria, and Virmire)

1 - Earth First
In the center of the Wards is a demonstration by a group of Terra Firma Party members. Their leader, Charles Saracino, asks if you will support his pro-human, anti-alien platform in the coming election. You can choose whether or not to formally endorse his candidacy. The assignment concludes when the conversation is over.

+2 Paragon - "I won't support you."
+2 Renegade - "You have my support."



Planting a Bug



Given by: Emily Wong in the Citadel Tower
Location: Citadel
Requirements: "Citadel: Reporter's Request," and Therum, Feros, or Noveria

1 - Wong's Next Story
You can find Emily Wong in the Citadel Tower. This time she wants your help with a report on dangerously overworked traffic control operators. She gives you a bug to plant in the control room so that she can monitor the working conditions of the operators. You can return to her without planting the bug and use Charm or Intimidate to convince her to drop the story, or lie to her and say you have already planted it.

+8 Paragon - "I've changed my mind." [4 Charm]
+9 Renegade - "[LIE] I already did it." [5 Intimidate]


2 - Planting the Bug (Optional)
Head to the C-Sec Academy and ascend the stairs to the control room. In the corner near the keeper is an inconspicuous place to plant the bug. Return to Emily when you are finished to receive your reward.

+2 Paragon - "It's a good cause." / "You're welcome."



Presidium Prophet



Given by: C-Sec officer or Hanar near Wards Access on the Presidium
Location: Citadel
Requirements: Speak with the Citadel Council about Saren

1 - Resolve the Dispute
A Hanar evangelist is arguing with a C-Sec officer on the Presidium near the elevator to the Wards Access corridor. You have the choice of persuading the Hanar to leave, persuading the C-Sec officer to drop the issue, or paying for the Hanar's permit to satisfy both parties. Charm or Intimidate skills are necessary to convince either party, so you may wish to wait until you achieve Spectre status before attempting this assignment.

+8 Paragon - "This is unworthy of you." [4 Charm]
+9 Renegade - "There is trouble anyway." [6 Charm]
+8 Paragon - "It's not causing trouble." [7 Charm]
+9 Renegade - "This is dangerous." [4 Intimidate]
-150 Credits - "You do now."



Reporter's Request



Given by: Emily Wong in the Upper Wards
Location: Citadel
Requirements: Access to the Wards

1 - In Search of Corruption
You are solicited by Emily Wong as you walk through the Upper Wards. She wants you to help her find information on organized crime and corruption on the Citadel. You can find the information she wants on Fist's optical storage disc, which you can retrieve from his office after your confrontation with him.

2 - Give Wong the Information
Once you have the evidence you can find Emily Wong standing where she was when you first received the assignment. Using Charm or Intimidate you can get her to increase the reward she offers you. There is no benefit to keeping the disc for yourself.

+2 Renegade - "You owe me more." [2 Intimidate]



Rita's Sister and Chellick



Given by: Rita in the Flux bar
Location: Citadel
Requirements: Access to the Wards

1 - Talk to Jenna
Rita--a waitress at Flux--tells you that her sister has been working at Chora's Den as an undercover informant for C-Sec. Rita is worried about her and wants your help to get her to come back to Flux. You can speak to Jenna at Chora's Den, but she has no intention of leaving. On the way out you pass by a turian named Chellick who tells you to meet him at the C-Sec Academy.

2 - Chellick
Go to the offices on the upper floors of the C-Sec Academy and speak with Detective Chellick. You can persuade him to release Jenna, but he will still want you to complete a task for him. He asks you to go down to the markets and buy some illegal weapons modifications from a krogan named Jax. He warns you not to arrest Jax as it will undermine his operation.

+2 Paragon - "You don't need her." [7 Charm]
+2 Renegade - "Pathetic." [6 Intimidate]
"Citadel: Rita's Sister" -> "Citadel: Rita's Sister and Chellick"


3 - Jax and the Mods (Optional)
If you agreed to do so, head down to the lower markets and speak to Jax. If you try to arrest him or back out of the deal, a firefight will break out. Otherwise, go through with the deal as planned. Return and see Chellick to finish the assignment.

+8 Paragon - "Keeping tabs on me?" / "Of course."
+9 Renegade - "Sorry." / "I didn't like him." / "Shut up."



Scan the Keepers



Given by: Chorban in the Citadel Tower
Location: Citadel
Requirements: Speak with the Council about Saren

1 - Scan the Keepers
Shortly after your first meeting with the Council you can find a salarian named Chorban inspecting a keeper in the Citadel tower. You can talk to him and agree to aid his search for information on the keepers by scanning each one you find. Every keeper you scan grants an experience and monetary reward. There are 21 keepers in total on the Citadel for you to find. The assignment ends when you scan your last keeper. You can also receive this assignment by talking to Chorban or Jahleed during the "Citadel: Jahleed's Secret" assignment.

Keeper Locations:

4 in the Citadel Tower
In an alcove on the east side
In the far southwest corner
In the northwest corner behind a small wall
Next to Chorban
8 on the Presidium
Along the path between the Consort's chambers and the Emporium
At the base of the tower near Avina Tourism Terminal II
Hidden in an alcove at the back of the Emporium
In the diplomatic archives room at the embassy
In the Volus / Elcor office at the embassy
Near the entrance to the Wards Access corridor
On the balcony behind the embassy lounge
Outside the Consort's Chambers
6 in the Wards
At the back of the Flux casino
In the back alley near Chora's Den
In the Lower Wards near the C-Sec Academy elevator
In the Upper Wards market
In the Wards Access corridor
Outside the med clinic
2 in the C-Sec Academy
In the requisitions office
In the traffic control room
1 in the Docking Bay
At the far end of the platform



Schells the Gambler



Given by: Schells near the Flux entrance
Location: Citadel
Requirements: "Citadel: Rita's Sister and Chellick"

1 - Talk to Schells
When you return to Flux after completing the assignment involving Rita and Jenna, you will see a salarian named Schells get thrown out of Flux. Apparently he is working on a device that can be used to cheat at Quasar. He asks you to help his research by using the device to win some games for him.

2 - Give the Device to Doran (Optional)
You can end the assignment quickly by giving the device to Doran, who will offer you credits as a reward. Return to Schells and tell him what you did.

3 - Scan the Machines (Optional)
You can use the device on any of the machines in the casino. Doing so slightly improves your chances of winning. Any time you get more money than you bet it is considered a win. Win five times to collect enough data for Schells to use. If you win seven times however, Doran will become suspicious and throw you out. Return to Schells with your results to finish the assignment.

4 - Hit the Dance Floor (Optional)
After you complete this assignment you can return to Flux to find Doran strutting his stuff on the dance floor. Approach him and press the A button (E on the PC) to show him some moves of your own.


Signal Tracking



Given by: Suspicious Gambling Machine in the Flux casino
Location: Citadel
Requirements: Access to the Wards

1 - Track the Signal
Examining the suspicious gambling machine at the back of the Flux casino alerts you to a mysterious signal being relayed throughout the Citadel. You need to find each relay in order to trace the signal to its source. The first relay is in the Wards Access corridor. The location of the signal should be located on your map. Investigating this source will lead you to the next one, located behind Barla Von in the financial district of the Presidium. The final relay directs you to a remote area behind the emporium.

2 - The Source
You come upon an ordinary-looking terminal that turns out to be a full-blown artificial intelligence! Distrustful of organics and sensing its imminent demise, it begins a self-destruct sequence. Activate the console to try to guess the abort sequence. The correct combination is Y-X-Y-A-X-A-A (On the PC the sequence varies). Averting the self-destruct completes the assignment. You also earn whatever credits the AI was unable to transfer away before you stopped the countdown. Note that you can also avert the self-destruct by shooting the nearby power junction, but this does not grant you any reward.


The Fan



Given by: Conrad Verner near the markets in the Upper Wards
Location: Citadel
Requirements: Access to the Wards

1 - First Encounter
You can find Conrad Verner in the upper markets in the Wards. He asks you for an autograph. You can choose whether or not to give him one.

2 - Second Encounter
After you become a Spectre and return to the Citadel, you can find Conrad in the same place. This time he asks for a photograph of you to hang on his wall. Once again you can accept or decline.

3 - Third Encounter
After completing a main plot mission, return to the Citadel again to see Conrad once more. This time he wants you to help him become a Spectre. If you can't convince him to forget about becoming a Spectre, he will get into a fight with some turians and be killed.

+8 Paragon - Convince Conrad [2 Charm]
+9 Renegade - Convince Conrad [2 Intimidate]



The Fourth Estate



Given by: Khalisah Al-Jilani in the C-Sec Academy
Locations: Citadel, Normandy
Requirements: Complete Therum, Feros, or Noveria

1 - The Interview
Khalisah bint Sinan Al-Jilani with Westerlund News will ambush you in the C-Sec Academy, asking for an interview. You can refuse from the beginning, or cut her off during the interview with the option of hitting her for Renegade points. If you choose to answer her questions, using Charm or Intimidate will help you conduct a smoother interview. Miss Al-Jilani tends to appreciate answers that emphasize human independence over cooperation with other species. She will also ask you a question about your most recent mission. Finally, you have the option of choosing whether or not to comment on the investigation into Saren. Your reward is based on how long the interview lasts and how well you field her questions.

+2 Paragon - "This interview is over."
+2 Renegade - "Time to shut you up."


2 - The Fallout
Back on the Normandy, Admiral Hackett will contact you to tell you what Al-Jilani's story was like and how it was viewed by Earth and the Council. They will be happiest if you gave Charm responses, as Intimidate responses make the Council look bad. The Council will also disapprove of revealing information about your investigation into Saren.

+8 Paragon - "The crew is still Alliance." [6 Charm]
+9 Renegade - "I command the Normandy." [5 Intimidate]



Xeltan's Complaint



Given by: General Septimus in Chora's Den
Location: Citadel
Requirements: "Citadel: Asari Consort"

1 - Speak to Xeltan
After agreeing to help General Septimus, you can find Xeltan in the Elcor/Volus office at the embassy. Simply tell him that General Septimus is responsible for betraying his secrets. Once this is complete you can tell the Consort of your success if you haven't already spoken to her about General Septimus.

+2 Paragon - "Don't worry."

Created on 1, Dec, 2014 by Indy
Last edited on 1, Dec, 2014 by Indy

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