Mass Effect

X57


Avoid the Blasting Caps



Given by: Simon Atwell on Asteroid X57 in the Asgard System
Location: Asteroid X57
Requirements: Spectre Status, Install "Bring Down the Sky" DLC

1 - Tread Lightly
While on X57, Simon Atwell may warn you about the live blasting caps near one of the fusion torches. Sure enough, the eastern torch is surrounded by a field of proximity-detecting mines. When you approach, the Normandy's VI informs you of the anti-vehicle demolitions and advises you to proceed on foot. Exit the Mako and carefully enter the minefield. To get past the proximity detectors safely, watch for the X indicators on your radar display and space yourself evenly between them. If you move between two detectors with enough space on either side you will be able to pass without causing an explosion. The blasting cap controls are guarded by a some batarian troopers rocket troopers. Access the control panel to disarm the explosives before heading inside to disable the fusion torch.


X57: Bring Down the Sky



Given by: Asteroid X57 in the Asgard System
Location: Asteroid X57
Requirements: Spectre Status, Install "Bring Down the Sky" DLC

1 - Collision Course
Head to the Exodus Cluster and enter the Asgard System. An asteroid designated as X57 is a collision course that will destroy the human colony of Terra Nova. There are three fusion torches propelling the asteroid towards the colony. Disabling all three will prevent the deaths of millions.

2 - X57 Radio and Other Diversions (Optional)
Located on top of a hill in-between the nearest two fusion torches is a trailer with radio controls. Activating the radio will broadcast the familiar Citadel elevator music into your helmet. The trailer also contains a first aid kit, and you can check the logs on the table to learn about the broadcast. Additionally, you can find a dead engineer on a hill to the far west, near his damaged vehicle. To the far northeast you can also find a deserted camp, with a computer that directs you to a nearby explosives cache. This cache contains eight grenade storage containers.

3 - The First Fusion Torch
Each torch is guarded by a number of heavy turrets that remain shielded until you get within their range. As you approach the first fusion torch, a woman tries to contact you on the radio, but there is significant interference in the signal. Enter the nearby torch facility to find the controls that will deactivate the torch. There is a body on the floor near the entrance. Opening the first door reveals the cause of his death. Batarian extremists have taken control of the asteroid. There are a half-dozen batarians to contend with--including a sniper on the far side of the room--as well as a pair of varren war beasts. When all the enemies are dead, search the room for a grenade storage box and a storage locker. Then head upstairs to find a secure crate and the torch controls.

4 - Kate
After disabling the first torch and you will be contacted by the woman again. Her name is Kate Bowman, a member of the science team in charge of bringing the asteroid to Terra Nova. Yesterday it was hijacked by the batarians, and she holed up in the main facility with a handful of other survivors. She needs you to disable all three torches to keep the asteroid from colliding with the colony.

4 - Simon
Head back to the main entrance to find Simon, another survivor. He may warn you about the live blasting caps surrounding one of the torches, and asks that you try to find his missing engineers.

+2 Paragon - "They're not all like this."
+2 Renegade - "Why would they?"


5 - The Second Fusion Torch
Kate tries to contact you again when you approach the second torch. There are a half-dozen batarian troopers inside the facility, as well as an equal number of rocket drones. When all the enemies are defeated, find the crate and the storage locker on the first floor. There is also a medical kit and a secure crate on the top floor balcony. While you disable the second torch, a group of terrorists--led by the batarian called Balak--break into the room where Kate and the others are hiding. When Kate refuses to tell him who has been disabling the torches, he kills her brother. Balak then sends his lieutenant, a batarian named Charn, to find and deal with you.

6 - The Third Fusion Torch
The final torch facility is filled with cryo and fusion containment cells that should come in handy for defeating the batarian troopers, shock troopers, and varren war beasts inside. The batarian shock troopers have access to offensive and defensive biotic abilities, so be careful when dealing with them. Don't miss the storage locker on the first floor and the secure crate on the second floor when the fight is over. Disable the final torch and head back downstairs to find Charn waiting for you.

7 - Charn
Charn wants to talk, but if you plan on killing him anyway it's best to attack him now while you have the element of surprise. When the fight begins the two varren war beasts at the opposite end will charge you, and reinforcements will begin to trickle into the room from the main entrance. Expect several varren war beasts and batarian troopers, as well as a handful of shock troopers and engineers. When all the reinforcements are dealt with you can find the key card to the main facility on Charn's body. Alternatively, with enough Charm or Intimidate skill you can broker an agreement with Charn. He will willingly give you the key if you can convince him that you have what it takes to get rid of Balak.

+8 Paragon - "Forget Balak" [2 Charm]
+8 Paragon - "Don't be stupid." [2 Intimidate]
+9 Renegade - "[Attack him]"


8 - The Main Facility
Destroy the turrets guarding the main facility and head inside. There is a grenade storage box and an aid station near the main entrance if you need to resupply. There is also another grenade storage box down the steps in the center of the main room. Head up the stairs and into the main facility to trigger a fight with a large number of defense drones and batarian troopers, shock troopers, and engineers. Climb the nearby stairs to reach the balcony on the second level where you can find more cover. Stay put and let the enemies come to you when the fight starts. When the fighting dies down a bit you can leave your position and mop up any remaining enemies.

9 - Balak
When all the batarians are dealt with, Balak appears. Knowing you won't just let him leave, he has locked the remaining prisoners in a holding cell with a bomb. If you choose to attack Balak anyway, he will kill the hostages, then erect a small energy barrier guarded by a pair of varren war beasts. Balak and his bodyguards will run along the balcony to the opposite side of the room, where he will set up with a sniper rifle and try to kill you from a distance. Rather than waiting for the field to come down and dealing with the varren, you can cut him off by staying on the first floor and sprinting to the opposite side of the room. When all the enemies are dealt with you can confront Balak face to face. You can kill him, interrogate him, leave him to die a slow death, or take him into custody for the Alliance to deal with. Alternatively, if you decide to let him go free in favor of saving the hostages, you have ten minutes to defuse three bombs that have been placed around the facility while fighting off a few defense drones.

+24 Paragon - "[Let him go to save hostages]"
+25 Renegade - "[Attack him]"

10 - Aftermath
When everything quiets down, Simon shows up. He offers you a reward for helping save the colony: You can pick light, medium, or heavy human armor, or a set of quarian armor. If you have enough Charm or Intimidate skill you can also get Simon to give you his omni-tool. If you saved the hostages, you can then go open the prison door and let them out. Kate will speak to you and thank you for everything you've done. When you've wrapped up your business on X57 you can return to the Normandy. The next time you access the galaxy map, X57 will have moved, with a description indicating that the engineers got it under control and will soon be able to put it into orbit as originally intended.

+2 Paragon - "Only temporarily."
+2 Renegade - "Damn right I am." / "As hard as possible."
+0 Paragon - "How about your omni-tool?" [4 Charm]
+0 Renegade - "Hand over your omni-tool." [4 Intimidate]



X57: Missing Engineers



Given by: Simon Atwell on Asteroid X57 in the Asgard System
Location: Asteroid X57
Requirements: Spectre Status, Install "Bring Down the Sky" DLC

1 - Looking for Survivors
Simon Atwell will ask that you examine three survey stations to see if you can locate his missing engineers. First head to the transmission tower and repair it, which will mark all three stations on your map.

2 - Survey Station 1
Station 1 is located to the southeast. There is a secure crate outside the station, as well as an aid station inside. Here you can find the body of C. Hymes, killed by an explosion, along with the station's logs.

3 - Survey Station 2
Station 2 is located to the north, and contains a hardened crate and aid station. There is no sign of engineer R. Montoya, but the logs indicate he saw signs of fighting and left to investigate. Accessing the logs triggers a group of three defense drones that you must destroy. Outside the station you can find a set of footprints leading off to the east. Head east to find the body of R. Montoya, located at the bottom of a nearby crater. Killed by a sniper, his body was never looted by the Batarians so you can find an omni-tool on his corpse.

4 - Survey Station 3
Station 3 is located to the southwest, near the drop zone for the Mako. The body of G. Mendel is near the entrance, along with a technician kit. You can find an aid station inside, along with the station logs.

5 - Give Simon the Bad News
Talk to Simon after finishing your business on X57 to tell him what happened to his engineers.

Created on 1, Dec, 2014 by Indy
Last edited on 1, Dec, 2014 by Indy

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