Mass Effect

UNC


Asari Diplomacy (Investigate Mercenaries)



Given by: Nassana Dantius in a radio transmission
Locations: Citadel, Sharjila
Requirements: Spectre Status

1 - Nassana's Request (Optional)
After completing one primary mission planet (Therum, Feros, or Noveria) you may receive a transmission from an asari diplomat requesting your assistance. Return to the Citadel and seek out Nassana in the embassy lounge. She tells you that her sister has been kidnapped, and that she wants you to go rescue her. You get also get this assignment by hacking into Yaroslev Tartakovsky's logs at the Peak 15 research facility on Noveria.

2 - The Pirate Base
Head to the Macedon System in the Artemis Tau Cluster and land on Sharjila. You will find the base to the north guarded by a large number of pirates, including several snipers in the guard towers. There are more pirates inside the base itself, led by an asari. When everyone is dead, head upstairs and check the desk on the second floor to obtain information showing Nassana has deceived you. Note that you can go straight to Sharjila without speaking to Nassana first.

3 - Return to the Citadel
Go back to the embassy lounge and confront Nassana. She admits that she was lying to you, but offers a reward for helping her anyway. With enough Charm or Intimidate skill you can get her to give you a license for the Armali Council, which makes the Prodigy amp and Nexus tool. Finishing the conversation concludes the assignment.

+2 Paragon - "Don't bother."
+2 Renegade - "It better be."
+0 Paragon - "I've got a better deal." [3 Charm]
+0 Renegade - "Credits won't cut it." [4 Intimidate]



Asari Writings



Given by: Survey an Asari Matriarch's Writings
Location: Uncharted Worlds
Requirements: Spectre status

*See the Guide to the Galaxy section for information on finding all the asari artifacts*


Besieged Base



Given by: Radio message from Alliance Command
Location: Chohe
Requirements: 80% Paragon

1 - A Sensitive Situation
When you have sufficiently proven your virtue by getting enough Paragon points, Admiral Hackett will contact you about a group of biotic extremists who have captured a research outpost and taken the civilians hostage. The Alliance needs you to go in and stop the biotics while minimizing civilian casualties. You can refuse the assignment if you wish.

+2 Renegade - "That's not my problem."


2 - Save the Civilians
Receiving this assignment opens up the Cacus System in the Hades Gamma Cluster. Land on Chohe and drive to the nearby science station. To complete the assignment you must kill all the biotics in the facility. The civilians tend to wander aimlessly, so be careful if you are trying to avoid collateral damage. Your squad can actually be a liability here if you are trying to save the civilians, so consider keeping them back if you are having trouble. When all the biotics are dead you can report back to Hackett for an appraisal of your ability to save the hostages.

24 Paragon - No civilian casualties
8 Paragon - Between 1 and 4 civilian casualties
9 Renegade - Greater than 4 civilian casualties



Cerberus



Given by: Rear Admiral Kahoku in the Citadel Tower
Location: Citadel, Binthu
Requirements: "UNC: Missing Marines"

1 - Kahoku Needs Help
When you report back to the Citadel at the end of "UNC: Missing Marines," Kahoku informs you that a shady group known as Cerberus was responsible for the deaths of his men. He needs you to head to the Voyager Cluster and eliminate their research outposts. Go to the Yangtze System and land on Binthu.

2 - The Cerberus Facilities
The drop zone is in the middle of three research facilities, which you can tackle in any order. Each is guarded by two heavy turrets on the exterior, and each contains a large room with a square energy barrier in the center. Inside each energy barrier is a different set of test subjects--either Thorian or rachni--that you can release by using the appropriate console. Around the perimeter of the field are a handful of research technicians (with biotic powers) guarded by Cerberus commandos and the occasional Cerberus sniper.

2 - Kahoku's Fate
When you clear out the final facility you will discover Kahoku's body in the center of the main room. Despite the nature of the creatures he was locked in with, the needle marks on his arm suggest a different cause of death. Once you learn the admiral's fate, the assignment is complete, and "UNC: Hades' Dogs" begins.


Colony of the Dead



Given by: Server node in the ExoGeni complex on Feros
Location: Chasca
Requirements: Spectre status

1 - ExoGeni's Dirty Laundry
A server node on the upper level of the Feros ExoGeni facility informs you about a connection between ExoGeni and Cerberus. You will need to investigate the Matano System to learn more about this partnership. Head to Chasca in the Maroon Sea Cluster and explore any of the structures to the southwest. When you notice the husks it becomes apparent what has happened here.

"Investigate Samples" -> "UNC: Colony of the Dead"

2 - The Fate of the Scientists
There are two civilian structures, but exploring these is optional. All the buildings contain husks, but the science facility has a terminal at the back which suggests where they came from. It seems that someone from the Cerberus group passed through the colony a few days before the colonists transformed into husks. Once you learn this information the assignment is complete.


Dead Scientists (Doctor at Risk)



Given by: Terminal on the upper floor of the Port Hanshan hotel
Location: Ontarom
Requirements: Spectre status

1 - A Doctor in Distress (Optional)
With enough electronics skill you can hack the terminal in the upper floor of the Port Hanshan hotel on Noveria. Doing so reveals a message to a doctor in the Newton System who is apparently in danger because his connection to a certain organization has come to light.

"Doctor at Risk" -> "UNC: Dead Scientists"

2 - Finding the Doctor
Head to the Kepler Verge and land on Ontarom. Nestled in a valley to the southeast is an underground facility guarded by mercenaries. Eliminate them and head to the back room, where a soldier names Toombs is threatening to kill the scientist you came looking for. If you have the Sole Survivor background Toombs will recognize you as a fellow marine from the mission on Akuze. This adds some dialogue, but does not otherwise affect the conversation. If you fail to persuade him to stand down, Toombs will kill the scientist and then turn the gun on himself. Using Charm you can prevent their deaths, but with Intimidate you have the option of killing the doctor yourself. Return to the Normandy to complete the assignment.

+8 Paragon - "This isn't Justice." [10 Charm]
+9 Renegade - "Let me do it." [8 Intimidate]
+2 Renegade - "[Shoot him]"



Depot Sigma-23



Given by: Computer in Listening Post Theta
Location: Unidentified Space Facility
Requirements: Complete Noveria

1 - The Rachni Express
Having finished "UNC: Listening Post Theta" you should have a good idea what has happened. Automated cargo ships have been delivering rachni all over the galaxy, and you need to find their source in order to keep them from spreading. Travel to the Gorgon System in the Argos Rho Cluster and land on the unidentified space facility.

2 - Stop the Shipments
The cargo hold is filled with boxes that make navigation difficult. Remember how you got through the hold to the far side, as you will need to navigate your way back in a hurry. On the far side of the facility are a number of containers and a terminal where you will discover that Cerberus has been conducting experiments with the goal of creating a new biological weapon. Arm the nearby demolition charge and run back the way you came to return to the Normandy and escape the explosion. More rachni will appear in the hold but making it back to the ship is more important than dealing with them. Escape the explosion to complete the assignment.


Derelict Freighter



Given by: The MSV Cornucopia in the Caspian System
Location: MSV Cornucopia
Requirements: Complete Feros

1 - Board the Freighter
Out in the Caspian System of the Maroon Sea Cluster you can find a derelict freighter. Board the ship to discover a small army of husks on board. It is apparent that the entire crew has been transformed. When you defeated them all, head to the cockpit and check the logs. It seems the crew discovered an artifact that made them go insane: They flew straight into the Perseus Veil, where the geth no doubt found them and transformed them into husks. The ship was then directed back into the Traverse for someone like you to find, perhaps as a warning to those who would venture into geth space. When you finish exploring the ship, return to the Normandy.


Distress Call (Unusual Readings)



Given by: Computer console in Ambassador Udina's office
Locations: Metgos
Requirements: Citadel access

1 - Strange Readings (Optional)
When you first arrive on the Citadel you can decrypt the computer console in the ambassador's office to receive an assignment about some unusual energy readings detected in the Argos Rho cluster.

2 - Investigate the System
Go to the Hydra System in the Argos Rho Cluster and examine Metgos. You receive a distress signal from the planet's surface.

"Unusual Readings" -> "UNC: Distress Call"

3 - Find the Distress Call
Land on Metgos and drive to the location of the transponder signal, which turns out to be a geth ambush. There are two geth armatures, two rocket drones, and three rocket troopers to eliminate. Avoid the mine placed underneath the distress beacon. The assignment is complete when all the enemies have been dealt with.


Espionage Probe (Investigate Shipments)



Given by: Terminal in the freighter at Zhu's Hope
Location: Agebinium
Requirements: Spectre status

1 - Diverted Supplies (Optional)
Head inside the freighter at the Zhu's Hope colony and access the terminal using your electronics skill. You will receive a message informing you of several supply shipments that have been diverted to the Voyager Cluster.

2 - The Missing Probe
Arriving at the Amazon System in the Voyager Cluster triggers a message from Alliance Command. It seems they lost a deep-space probe armed with a nuclear warhead and they need you to recover it before the unthinkable happens.

"Investigate Shipments" -> "UNC: Espionage Probe"

3 - Find the Bomb
Head down to Agebinium and make for the homing beacon. The signal is coming from an underground mining complex, suggesting that the probe didn't crash on the planet. Enter the mining tunnels and head to the back. When you enter the last room, a cave-in will block the path behind you. The holographic image of a pirate named Elanos Haliat appears and taunts you. You need to find another way out of the tunnels, but first you must disarm the bomb in front of you. There are three hard points you must disable, each requiring either a long sequence of button presses (on the Xbox 360) or 100 omni-gel. There is a ten second timer, but it does not count down while you are disabling each hardpoint.

4 - Back to the Surface
Once the bomb is defused, head back out and bear left to enter the adjacent tunnel. This path leads you back out of the complex to a hidden entrance on a ridge overlooking Haliat's camp. You can try to snipe Haliat and his mercs from the top of the ridge, or head down the hill and hop in the Mako. Defeat all the enemies in the camp to complete the assignment.


ExoGeni Facility (Investigate Facility)



Given by: Terminal in the ExoGeni complex on Feros
Location: Nodacrux
Requirements: Complete Feros

1 - A Suspicious Message (Optional)
On the upper level of the ExoGeni headquarters on Feros is a terminal that can be accessed for information on some suspicious ExoGeni activity in the Maroon Sea Cluster. Head to the Vostok System and examine Nodacrux. Joker will inform you of a distress beacon on the planet's surface.

"Investigate Facility" -> "UNC: ExoGeni Facility"

2 - The Overrun Facility
Because of the rough terrain on Nodacrux, getting to the science facility is actually the most difficult part of this assignment. Check your map and plot a course through the valleys to the south. Once you have traversed the pass due east of the facility you can find a winding path up the side of the mountain to your left that will take you directly to your destination. Approaching the science facility should tell why the distress signal was activated: There are Thorian Creepers surrounding the entrance, and you can find many more inside. At the back of the facility are a few survivors. Speak to Dr. Ross to learn what happened at the facility, and then decide how to deal with the science team. She offers you a bribe to keep her illicit experiments a secret. If you don't accept then you will have to fight her and the other scientists.

+8 Paragon - "I can't do that."
+9 Renegade - "I should kill you right now."



Geth Incursions (Geth Activities)



Given by: Hackett after entering Armstrong Nebula, ExoGeni terminal
Location: Armstrong Nebula
Requirements: Spectre status

1 - Turn Back the Geth Invasion
Decrypting a geth terminal in the ExoGeni facility on Feros informs you of some suspicious geth activity in the Armstrong Nebula. Travel there and Admiral Hackett will ask that you eliminate the geth outposts in each system.

+2 Renegade - "I don't have time for this!"

"Geth Activities" -> "UNC: Geth Incursions"

2 - Gagarin System
Head to the Gagarin System and land on Rayingri. Travel south to the overrun research outpost, which is on top of a large plateau surrounded by husk spikes. Inside there is a weapons locker and a storage locker in the first room. The main room is filled with husks. There are also husks in the back rooms that will pour out when you approach. You can find three crates and two malfunctioning objects in the back rooms. When you reenter the main room you will find that a squad of geth troopers, destroyers, and snipers have entered from behind you. Eliminate them and head back outside. As you exit the facility, more troopers, shock troopers, and snipers will get dropped all around you by a nearby geth ship. Hop in the Mako to make dealing with them easier. When all the geth are dead you can move on to the next system.

3 - Hong System
Land on Casbin in the Hong System and head northeast towards the geth outpost. Follow the valley to the north and then east to avoid having to navigate the rocky hills surrounding the outpost. Geth snipers will jam your radar when you get close, so check your map to be sure of your heading. The outpost is surrounded by geth snipers and rocket troopers. Keep your distance as much as possible and take them out one at a time. Once they are defeated, a geth dropship will begin depositing geth shock troopers in the center of the outpost. It will continue providing reinforcements until you destroy it. Fire on the ship, and once it is destroyed clear out the remaining geth and proceed to the next system.

4 - Tereshkova System
Head to Antibaar in the Tereshkova System and head for the geth outpost to the north. Again, expect snipers to jam your radar so check your map to be sure you are going in the right direction. The outpost is guarded by a geth colossus, along with more geth snipers and rocket troopers. When the outpost is cleared out, reinforcements will begin arriving. Expect to face rocket troopers, shock troopers, and a few geth primes. Once all the enemies are defeated you are clear to move on to the next system.

5 - Vamshi System
The final known geth outpost in the nebula is on Maji in the Vamshi System. Approach from the southeast, where you can find a winding path leading up the hill. There are numerous geth heavy turrets built into the hill so be alert as you make your ascent. The outpost itself is defended by rocket troopers and snipers. Reinforcements this time come in the form of a single geth colossus. When all the geth are killed your squad will remark that you still need to find the primary geth base for this sector. Return to the Normandy.

6 - The Geth Base
You can find the geth base on Solcrum in the Grissom System. As you come over the hill to the east you can survey the base in the valley below. There are two colossi and three rocket troopers guarding the entrance. When you get inside, you must fight a geth destroyer and numerous geth stalkers. There is also a juggernaut on the second floor. The assignment is finally completed when all the geth are destroyed. There is a secure crate and an upgrade kit in the back room, along with a terminal that can be accessed to begin the assignment "Tali and the Geth."


Hades' Dogs



Given by: Admiral Kahoku's corpse on Binthu
Location: Nepheron
Requirements: Complete "UNC: Cerberus"

1 - Eliminating Cerberus
Having found Kahoku's remains on Binthu at the end of the "UNC: Cerberus" assignment, you must now eliminate the people responsible. Travel to Nepheron, in the Columbia System of the Voyager Cluster. Head to the underground facility to the southwest and eliminate the Cerberus snipers and anti-tanks outside. Proceed into the facility and mop up the rest of the commandos and snipers.

2 - The Shadow Broker
At the back of the facility is a terminal containing encrypted files on Cerberus. Return to the Normandy and access the Galaxy Map to receive a message from a representative of the Shadow Broker, offering to pay you for the information you just recovered. You can choose whether or not to sell the information. Any response ends the assignment.

+8 Paragon - "I don't trust you."
+9 Renegade - "Sounds good."



Hostage



Given by: Elevator newscaster during segment on biotic extremists
Location: MSV Ontario
Requirements: Spectre status

1 - Board the Freighter
While riding in an elevator on the Citadel you may hear that Chairman Burns-- head of the Alliance Parliamentary Subcommittee on Transhuman Studies--has been kidnapped by biotic extremists. Head to the Farinata System in the Hades Gamma Cluster and search for the MSV Ontario. It is hidden, so move your cursor around and look for a twinkle of light to indicate its location. Once you find it, select a squad and board the freighter. All the enemies on the ship have biotic powers, so adjust your equipment and tactics accordingly. When you are first spotted you will have three minutes to reach the hostage before he is executed. Head to the far side of the freighter when the main hold is clear of enemies.

2 - Negotiate with the Leader
Confront the terrorist leader. If you can't persuade him to spare the hostage you will have to fight the extremists.

+8 Paragon - "You need Burns!" [6 Charm]
+9 Renegade - "Don't be stupid." [5 Intimidate]
+2 Paragon - "You don't have to die."
+2 Renegade for - "Take them down!"



Hostile Takeover (Person of Interest)



Given by: Helena Blake near the emporium in the financial district
Location: Mavigon, Klensal, Amaranthine
Requirements: Spectre Status

1 - A Person of Interest (Optional)
Decrypting the computer console in the C-Sec Academy offices gives you a message about an individual they are keeping an eye on. She can be found near the emporium on the Presidium.

2 - Taking the Assignment
Helena Blake solicits you outside the emporium on the Citadel. She wants your help removing two fellow leaders of a galactic crime syndicate. If you refuse to do what she wants you will receive the assignment anyway along with some Paragon points.

+8 Paragon - "No. I won't do this."
+2 Renegade - "Not a problem." / "I'll do it."

"A Person of Interest" -> "UNC: Hostile Takeover"

3 - Eliminate Crimelord #1
Travel to Mavigon in the Han System of the Gemini Sigma Cluster. The syndicate hideout is on a hill to the southeast with three alliance heavy turrets outside that you should try to eliminate from a distance. When the external defenses are taken care of, simply enter the building and kill everyone inside. Expect to encounter half a dozen turian and krogan mercenaries in addition to the crime boss. There are a number of containers you can loot afterwards, including four medical kits.

4 - Eliminate Crimelord #2
The second target is on Klensal in the Dis System of the Hades Gamma Cluster. Head south to the syndicate hideout, which is guarded by three mercenaries as well as two snipers in the towers surrounding the entrance. Once again, enter the complex and eliminate the mercenaries inside. When both syndicate leaders are eliminated you need to go see Helena Blake.

5 - The Final Crimelord
Go to the Fortuna System in the Horse Head Nebula and land on Amaranthine.
Travel south to the engineering outpost. You can find her just inside the entrance, guarded by her own mercenaries. Though still the leader of a criminal organization, she vows to limit herself to gambling and smuggling operations. With sufficient Charm or Intimidate you can convince her to disband the syndicate completely. If you choose to try to arrest her, she refuses to go peacefully and you will have to kill her along with her henchmen. She erects an energy barrier across the doorway which you can remove by shooting it. Helena has some biotic abilities, and she is guarded by several human and krogan mercenaries and snipers. When all the mercs are dead you can head upstairs and crack the hardened wall safe to get some extra credits.

+8 Paragon - "Walk away." [10 Charm]
+9 Renegade - "Disband the group." [7 Intimidate]
+2 Paragon - "You're under arrest."
+2 Renegade - "You better stay clean."



Listening Post Alpha



Given by: Visit the Erebus System or access Listening Post Theta comm
Location: Nepmos
Requirements: Complete Noveria

1 - The Rachni Horde
The Styx Theta Cluster becomes accessible after you conclude your mission to Noveria. Heading to the Erebus System triggers an urgent distress call from the planet Nepmos. Head down to the surface and proceed towards the source of the transmission. A group of Alliance marines are pinned down by legions of rachni who are swarming out of the ground on regular intervals. Talking to Lt. Durand reveals the tough situation they are in. She asks you to help in any way you can. Head over to the damaged generator and hook up the Mako's power supply to reactivate the turrets. Then move your squad to the opening between one set of barricades and place yourself in the other opening. From here, the combined firepower should be enough to overwhelm any rachni that come your way. Fight off a few more waves, then speak to the lieutenant again to learn that the rachni are coming from an underground complex nearby.

2 - The Infested Mine
Disconnect the Mako from the generator and drive west to the mine entrance. Though it appears to be empty at first, groups of rachni will begin pouring out of the ground as you get farther into the mine. Proceed cautiously and retreat when necessary. The soldiers tend to appear in groups of two or three. When the main cavern is clear, there are two side passages at the back to worry about. Each passage contains a few more soldiers and an enormous rachni brood warrior. Retreat back into the tunnels as necessary, and use your biotic powers to disable each rachni if you can. Return to the Normandy when the mine is clear of enemies.


Listening Post Theta



Given by: Marines on Listening Post Alpha or visit the Acheron System
Location: Altahe
Requirements: Complete Noveria

1 - The Alliance Listening Post
Go to the Acheron System in the Styx Theta Cluster and land on Altahe. Approach the listening post to find some rachni holes outside. Each hole will spew a few rachni soldiers as you get close. Stay in the Mako to make quick work of them. There are a handful of rachni in the base itself, but nothing you can't handle. Grab the containers at the back, and then access the terminal to learn that a shipment was received by the outpost a few days ago. It is likely the rachni were delivered aboard this ship. To learn more you will need to investigate the supply depot in the Gorgon System.


Locate Signs of Battle



Given by: Survey of a Medallion or ID Tag
Location: Uncharted Worlds
Requirements: Spectre status

*See the Guide to the Galaxy section for information on finding all the salarian artifacts*


Lost Freighter



Given by: MSV Worthington in the Ming System
Location: MSV Worthington
Requirements: Complete Therum, Feros, or Noveria

1 - Investigate the Freighter
The MSV Worthington is adrift in the Ming System of the Gemini Sigma Cluster and seems to be abandoned. Hoever, the hold is filled with explosives which are set to detonate when you get too close. Head to the southeast room and play the logs to hear someone named Julia say that she won't give up on Jacob. To the northeast you can find the brain-dead Jacob, still on life support, as well as a log from Dr. Smith. In the cockpit you can access the computer to hear the captain recount what transpired: It seems Julia went crazy after Jacob was nearly killed. When you access all the logs, Julia shows up and attacks you with her biotic powers. She will also appear if you turn off Jacob's life support. When Julia is dead you can go back to Jacob and deactivate his life support systems (if you haven't already).


Lost Module



Given by: Admiral Hackett via transmission in the Attican Beta Cluster
Locations: Eletania
Requirements: Spectre status

1 - Find the Data Module
Admiral Hackett needs you to recover a data module from a downed probe before the geth can get to it. Land on Eletania and head northeast to find the downed probe. The data module is missing, however, as a space monkey has made off with it. Four monkey colonies will appear on your map. You are interested in the one to the north, which is next to a mining complex. The monkey with the data module is at the very back of the mine in the westernmost room. The geth show up when you try to leave the mine. You will have to fight a full compliment of geth snipers, shock troopers, and a destroyer. When you are finished, return to the Normandy to complete the assignment.

+4 Renegade - Kill a space monkey
+6 Paragon - Locate the data module without harming any space monkeys



Major Kyle (Strange Transmission)



Given by: Console in Executor Pallin's office
Location: Presrop
Requirements: Spectre status

1 - Follow the Transmission (Optional)
You can decrypt a message from the computer console in C-Sec HQ that directs you to the Century System in the Hawking Eta Cluster. Your arrival will trigger a message from Alliance Command about a group of biotic cultists led by a former Alliance officer.

+2 Paragon - "Maybe I can reason with him."
"Strange Transmission" -> "UNC: Major Kyle"

2 - Investigate the Compound
Land on Presrop and proceed southwest towards the biotic compound. To access the building with Major Kyle you must attempt to enter the large structure first. Speak on the intercom with a biotic cultist inside. You can persuade them to let you see Major Kyle, or you can simply go inside and kill the cultists. At the rear of the building is a control panel to let you in to see Major Kyle. Head outside and go to the other side of the complex to enter the round building. If you persuaded your way in you can proceed to the back and talk to Kyle without incident. Shooting any of the cultists will turn the rest of them against you and make a diplomatic solution impossible.

+2 Paragon - "He needs my help." [3 Charm]
+2 Renegade - "He'll get you all killed." [5 Intimidate]


3 - Major Kyle
You can use Charm or Intimidate to persuade Major Kyle to turn himself in peacefully. If you accept his terms you can leave without a fight. Return to the Normandy to inform Admiral Hackett about the mission.

+8 Paragon - "You can't help them now." [7 Charm]
+9 Renegade - "Surrender or they all die!" [8 Intimidate]
+2 Paragon - "I tried to help you."
+2 Renegade - "Enough crazy talk."



Missing Marines



Given by: Rear Admiral Kahoku in the Citadel Tower
Location: Edolus
Requirements: Spectre status

1 - Armiston Banes (Optional)
If you have completed the assignment "Citadel: Doctor Michel" then you should know about Armiston Banes. Asking Kahoku about Banes reveals that he was found dead on a derelict scout ship by one of Kahoku's teams. Kahoku sent a reconnaissance unit to the scout the system where Banes was found, but they have gone missing. Kahoku wants you to look for them.

2 - Find the Recon Team
Head to Edolus in the Sparta System to begin the search for the recon team. Take the Mako north to the location of the distress signal where you will be attacked by a thresher maw. When fighting a thresher, be sure to keep moving or use the jump jets to avoid its attacks. Once it is defeated you can check on the bodies of Kahoku's men, who were doubtless lured to the thresher nest by the distress beacon. Return to Admiral Kahoku on the Citadel to give him the bad news.


Missing Survey Team



Given by: Elevator newscaster during segment on ExoGeni
Location: Trebin
Requirements: Spectre status

1 - Find the Research Team
While riding an elevator in the Citadel you may learn about a survey team that has gone missing in the Hades Gamma Cluster. Head to the Antaeus System and land on Trebin. You will find that the research base to the north has been abandoned. The northernmost structure has a computer console that reveals that the team unearthed some kind of alien technology at the nearby excavation site.

2 - The Dig Site
There are nine husks to defeat in the main cavern. Once they are defeated, head towards the back of the mine, where ten more husks will ambush you. The assignment is complete when all the husks are defeated.


Privateers (Missing Person)



Given by: Garoth in the Citadel Tower; Port Hanshan terminal
Location: Citadel, Xawin
Requirements: Spectre status

1 - Garoth's Request (Optional)
Find Garoth in the Citadel Tower. If asked, he informs you that his brother has gone missing in the Horse Head Nebula.

+2 Paragon - "I'll do it."
+2 Renegade - "Forget it."


2 - Find Garoth's Brother
Head to the Strenuus System and find the MSV Majesty. Scanning the vessel reveals an energy trail leading to the nearby planet. Land on Xawin and approach the mercenary camp to the north. There are four turrets and mercenary snipers defending the base. On the inside you will find a group of human and krogan mercenaries, supported by a few more snipers. When all the enemies are dead, head up to the second floor to learn Captain Willem's fate. Head back to the Citadel and inform Garoth to end the assignment.

+2 Paragon - "This must be hard on you."
+2 Renegade - "You were fooling yourself."



Prothean Data Discs



Given by: Survey of a Prothean Data Disc
Location: Uncharted Worlds
Requirements: Spectre status

*See the Guide to the Galaxy section for information on finding all the Prothean artifacts*


Rogue VI



Given by: Admiral Hackett
Location: Luna
Requirements: Level 20

1 - To the Moon
The Alliance needs your help. It seems they lost control of one of their training VIs on the Moon and they need you to go in and neutralize it. Head to the Sol System in the Local Cluster and land on Luna. Drive to the Alliance training ground. There are three buildings in this area, each guarded by a pair of heavy turrets. You can tackle the facilities in any order.

+2 Paragon - "Was anyone hurt?"
+2 Renegade - "I've heard that before."


2 - Penetrate the Defenses
Each facility has around a dozen drones of different types (mostly advanced assault drones) which are very tough and have strong shielding. Try to lure out a few at a time and deal with them in small groups so you don't get overwhelmed. Be prepared to retreat if you have to, as the drones tend to close in and attack you in groups. Remember also that biotic powers are basically useless here, meaning Garrus and Tali are probably the best companions to have. Make good use of all your tech powers to make dealing with the drones easier. Save often to avoid having to repeat the whole assignment. You will also find that the entrance to each building has a secure crate and a secure storage locker.

3 - The VI Conduits
At the back of each facility are two rooms, each with four conduits you must destroy. Attacking the conduits results in one additional complication. In the first building, the VI will release toxic gas into the room to try to poison you. In the second, the VI will erect energy barriers over all the conduits, and across each door that you will need to shoot to get past. Finally, the VI calls in reinforcements in the final building when you start destroying the conduits. When all twenty-four conduits are destroyed, a binary message appears saying "HELP", possibly hinting that your enemy may have been more than a mere VI...

4 - Specialization Class
You have now earned your choice of specialization class. This new class will add available levels to your base class on the Squad screen based on your choice of specialization. Your base class determines which specialization you have access to:

Soldier: Commando or Shock Trooper
Engineer: Medic or Operative
Adept: Bastion or Nemesis
Infiltrator: Commando or Operative
Vanguard: Nemesis or Shock Trooper
Sentinel: Bastion or Medic

Each specialization class adds certain benefits, but you must add talent points into the specialization to acquire them:

Bastion: + Biotic talent recharge - all ranks
+ Barrier - rank 9
Damage target in stasis - rank 12

Commando: + Weapons damage - all ranks
+ Immunity - rank 9
+ Marksman - rank 12
+ Assassination - rank 12

Medic: + First Aid recharge - all ranks
+ Neural Shock - rank 9
Healing revives squad members - rank 12

Nemesis: + Biotic talent damage - all ranks
+ Warp - rank 9
+ Lift - rank 12

Operative: + Tech talent recharge - all ranks
+ Overload - rank 9
+ Sabotage - rank 12

Shock Trpr:+ Health - all ranks
+ Immunity (soldier) - rank 9
+ Barrier (vanguard) - rank 9
+ Adrenaline Burst - rank 12



The Negotiation



Given by: Radio message from Alliance Command
Location: Nonuel
Requirements: 80% Renegade

1 - Mining Rights
Once you have sufficiently demonstrated your ruthlessness by filling up most of your Renegade meter, Admiral Hackett will contact you with a request. He wants you to broker a treaty with a man named Darius in the Hades Gamma Cluster. If you are suspicious that Hackett wants a renegade like yourself to broker a peace treaty, your concerns are well founded.

2 - Aggressive Negotiations
Head to Nonuel in the Plutus System and travel northeast towards Darius's compound. Enter the building and speak with Darius, who is on the second floor balcony. He is decidedly unimpressed with you, and takes your presence as a sign that the Alliance isn't serious about negotiating with him. The only way to avoid a fight is to remain polite and give him everything he asks for. Otherwise, the negotiations break down and you are forced to kill Darius and his guards. When the negotiations are complete, secure an exit and report back to Hackett to complete the assignment. As you might have suspected, Hackett secretly wanted you to kill Darius. If you managed to swallow your pride and secure a treaty peacefully, Hackett is somewhat disappointed but agrees to abide by the terms of the agreement.

+8 Paragon - "I would appreciate it."
+25 Renegade - Kill Darius



Turian Insignias



Given by: Survey a Turian Insignia
Location: Uncharted Worlds
Requirements: Spectre status

*See the Guide to the Galaxy section for information on finding all the turian artifacts*


Valuable Minerals



Given by: Survey of a metal, rare element, or gas
Location: Uncharted Worlds
Requirements: Spectre status

*See the Guide to the Galaxy section for information on finding all the valuable materials*
Created on 1, Dec, 2014 by Indy
Last edited on 1, Dec, 2014 by Indy

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