Stonekeep
Entrance & Ruins
You start in one of the four corner towers of the keep. Downstairs is the upper keep level. Three of the towers can be reached from the upper keep (including the one you start in), but the fourth tower's door is stuck and can only be opened by coming down from the tower (the first time).
There are many locked doors, hidden rooms, and secret niches on these levels, but no secret buttons or illusionary walls(?). There are three keys needed, a brass key (you might find 2 of these), a bronze key (might find 2 also), and a steel key, in that order. You also need to find (and keep!) Afri's Orb. There are two sets of stairs leading down to the lower keep. Unlock them both, but go down the eastern one first. The Fountain of Thera heals. When you find it, use it often. There is a full set of armor and several good weapons to be found - leather uppers & leggings, one wooden and one metal shield, a dented helm, a broadsword, a hammer, a staff, several throwing daggers, lots of rocks and arrows, grenades (oil flasks), and a dagger of piercing (a.k.a. a very sharp knife - almost impossible to find without help). If you find the drunk sharga, just ignore him. Talk about harmless, he can barely stand up straight! There is one door on this level that can't be opened from either side. Arrow trap. You can put something on the floor plate to trigger the trap. If you do this several times, the trap will run out of arrows. A button in the room past the trap disables it. Entrance SpoilersPress shift-F8 to display current location.Start @(3,16) Note: there are 4 towers for this level, but only 2 are connected. - SW Tower (starting tower) Leather armor - in room @(6,21), behind broken table Secret room - Flip lever @(3,23) three times (down, up, down). Open panel @(5,22) & flip lever to open wall @(5,23) Very sharp knife - inside secret room (above) in secret panel @(7,23) Stairs down @(3,23) - SE Tower Giant sharga - @(20,23) Thera's Fountain - @(19,21) Stairs down @(25,23) - NE Tower Bronze key - in barrel @(26,9) Ant farm - Breaking the barrel @(26,9), the one with the brass key, releases an (almost) endless stream of ants to practice your fighting skills on. Stairs down @(25,2) - NW Tower Secret panel @(2,7) hides a switch to open a secret room @(2,9). Stairs down @(3,2) Spoilers Ruins lvl 1Press shift-F8 to display current location.Start @(3,23) Stairs up @(25,2), (3,2), (3,23), (25,23) Stairs down @(25,7), (5,11) - Unlock both doors, but head down the eastern stairs first. - *NEEDED* the journal on the table @(11,5). I don't know if the game can be finished without it. You definitely can't do any magic without it. - *NEEDED* Afri's Orb - held by sharga @(14,13) - Brass key - one held by sharga in room @(3,18), one held by sharga in hallway @(26,16) - Bronze key - held by ant that appears when you break open the grain bags @(24,9). - Steel key - held by sharga @(14,13) - Secret panel @(11,23) - hides a switch to open Secret room @(9,23) which contains (among other things) Broadsword - Secret panel @(13,9) - hides a switch to open Secret room @(11,8) - Secret panel @(15,14) - hides a switch to open Secret room @(14,14) - Secret panels - @(23,20),(24,24),(16,2),(26,15),(12,10),(23,17), (11,4),(14,13),(21,10),(16,19),(8,3) - Bag for throwing stones - @(21,22) - Wooden shield - in barrel @(4,16) in locked room - Leather leggings - in locked room @(18,21) - Warm throwing knives (2) - in firepit @(9,14) Try pouring a potion onto the fire - Throwing axe, staff, metal shield & dented helm are in the armory. - Hammer - @(17,8) - behind a barrel in the ale room |
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