Stonekeep

Gate of the Ancients

The Pits

These two levels are overlaid on top of each other. The way in and the way out are both on the Gate level, but you need to go through The Pits to get from one to the other.

Use the orb you find here to help get from one level to the other.

There is one floor plate switch in The Pits that you have to jump on (from the floor above) to activate.

The X-Y coordinates for the two levels line up exactly, but the auto map is offset by one square.

The first key you need is in a strange puzzle area - there are three doors (N, E, S). Look for the key BEFORE you take anything from behind the doors (shades of Monty Hall). If the doors lock before you have the key, you will need to restart from your last savegame (see bugs for more details on this).

If you levitate up into a 1x1 room, look for an illusionary wall.

There are lots of buttons, secret doors, floor plates, and false walls. Some buttons and floor plates don't appear to do anything.

There is a *great* runestaff here somewhere.

There is a button hidden in The Pits that heals the party.

Skuz leaves at the end of this level.

Spoilers

Press shift-F8 to display current location.


Start @(13,31) - Gate level
Up to Ice Caves @(13,31) - Gate level
Teleport to Palace of Shadows @(13,16) - Gate level. This is a one-way trip only. You cannot return via the same route.

The Gate & The Pits combine to make a 'single' level with a 3-d up/down maze. All of the pits and ladders line up from one level to the other. The automap, however, is offset by one square.

- Skuz packs up and leaves at the end of this level.

- Pits @(9,11) (6,19) (20,14) (22,12) (18,8) (13,25) (15,30) (15,34) (19,4) (7,32) (10,34) (6,24)
- Ladders @(6,15) (17,11) (17,32) (8,34) (4,22) (8,26)

** The Gate

- Teleporter. Switch @(6,21) activates alternate teleporters, one teleports from (4,17) to (4,14), the other teleports from (10,20) to (10,21)
- Single-square room at the top of pit @(13,25) - south wall is illusionary.
- Spear gate @(14,9). Plate @(13,10) starts/stops gate opening. A button or plate somewhere on these levels deactivates it, permanently locking the spear gate.
- False walls @(12,9)-(11,9), (13,25)-(13,26), (13,16)-(14,16) (14,15)-(13,15)
- Button @(9,22) opens door @(8,21)
- Button @(8,23) opens door @(7,22)
- Button @(13,34) disables spear traps @(13,37)
- Button @(21,35) unlocks the two one-way doors
- Button @(25,13) ???
- Plate @(1,27), (13,18) ??? (these don't seem to actually do anything)

- Manna circles @(10,8), @(13,14)
- Silver runestaff @(13,14) - 120 charges, 6 runes
- Eagle key in fire pit @(22,14)
- Very sturdy key @(25,13)
- Rune scroll - Scare @(4,34)
- Rune scroll - Freeze from very cold parchment
- Rune scroll - Stoptrack rune @(25,13)
- Ring of poison resistance @(3,11)
- Magical set of plate armor, chest leg & helm, @(14,18)
- Chain chest, leggings, & dwarf helm @(25,21)
- Black slayer arrows - 2 @(2,32), and 1 @(11,31)
- Dagger of piercing @(15,9)
- Hammer @(25,21)

** The Pits

- Three door puzzle @(9,19). You have three doors, N, S, and E. Find the key first before you take anything else, or you will need to restart from a previous savegame.
- Plate @(18,8). To activate, you have to jump into the pit from the floor above. This opens a one-way secret door to the north, leading to Saffrini's Orb.
- Duck Statue. Cast 'duck' (from the faerie realm) or a heal spell on the duck statue, and it and the wall behind it vanish.
- Trap reset plates @(2,31), (2,29), (2,27). These reset the traps and puzzles on both floors.
- Button @(7,19) opens door behind you
- Buttons @(13,14) open doors @(13,13) & (13,15)
- Button @(12,13) heals the party
- Button @(14,15) doesn't appear to do anything

- Saffrini's Orb @(19,4)
- Manna circle @(17,6)
- Rune scroll - Sphere attack @(13,33)
- Rune scroll - Read languages @(13,33)
- Wolf key @(13,19)
- Magic horn @(13,33)
- Ring of poison resistance @(9,16)
- Ring of ducking (blue ring) @(13,33) This is a ring of protect x3
- Chain shirt, chain leggings, slightly battered helm @(21,23)
- Magical shield @(9,19)
- Magical black arrow quiver @(13,33) for black slayer arrows
- Warhammer @(21,23)
Created on 28, Nov, 2014 by Indy
Last edited on 28, Nov, 2014 by Indy

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