Stonekeep

Dwarven Fortress

There are no secret doors, buttons, or panels on this level. There is one illusionary wall.

All the dwarves will leave the party in here. One will join again.

Get Karzak to join you (SE) before you talk to Grak (N).

There is a fountain of Thera here (somewhere)

In a hidden room are lots of rune scrolls

Read all the scrolls in the library. Make note of the ones listing the orbs.

Give Geldor a feather rather than money if you want something from his shop.

Dombur is looking for three pieces to build the secret weapon.

Sardin the blacksmith will repair the key if you retrieve a piece of magical flint for him. He gives you a magical chisel to break off a piece. The magical flint looks a lot like the big rock he's standing beside.

The only thing of interest behind the locked door near the elder is a scroll with a bad joke.

Spoilers

Press shift-F8 to display current location.


- Start @(8,5)
- Up to Lower FG @(8,5)

- Torin, clan Elder @(1,19). Once you kill the undead thing, he'll let you take the stuff in the chest.
- Sardin the Blacksmith @(2,7). Get from him a magic chisel, go get a piece of magic flint (Upper FG, just past faerie, near manna circle), then give him the flint. He will light the forge, then return. You then give him both pieces of the key & he fixes it.
- Geldor the merchant @(5,7). You can buy stuff from him. To buy stuff, take an item and place it on the table beside him. You can then hand him gold pieces, or your gold sack. He gives change. HINT: Give him a feather instead, and then you can take anything you want.
- Dombur, in room @(9,14). He is difficult, as he runs around a lot, talks too much, and is forgetful. Hand him all 3 pieces of the secret weapon, and he'll give you the stoneshooter.
- Karzak @(11,17). Talk to him, and he'll join the party again.
- Grak @(16,3). This is a throg in disguise. Don't go near him unless you have Karzak in your party. (I heard that if you kill him without a dwarf witness, you are attacked as a murderer).
- Undead warrior @(31,3) in the sarcophagus. Attack his coffin to bring him out.

- Fountain of Thera @(25,5)
- Illusionary wall @(16,3)-(16,4)
- Library @(1,15)
- Locked room @(6,16) - Geldor the merchant has the key to this door. You need to kill him to get it. If you have any dwarves in your party, they will turn against you. Kill them and then every dwarf in the place will turn against you. The only thing in the room of any interest is a scroll with a really bad joke about the 'Q/A dept'.

- Rune scroll - Read languages rune.
- Rune scroll - Power II meta rune @(31,3)
- Rune scroll - Power II meta rune @(16,4)
- Rune scroll - Power III meta rune @(16,4)
- Rune scroll - Ball meta rune @(16,4)
- Rune scroll - Duration meta-rune @(16,4)
- Rune scroll - Potency meta-rune @(16,4)
- Rune scroll - Teleport rune in chest @(1,19)
- Ring of poison resistance @(31,3)
- Magic shield in chest @(1,19)
- Magical horn on table @(2,21)
- Magical throwing axe on table @(2,21)
Created on 28, Nov, 2014 by Indy
Last edited on 28, Nov, 2014 by Indy

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