Stonekeep

Khull Khuum's Tower

1st level

Clues for entire tower



This tower is riddled with illusionary walls and teleporters.

The flashing symbols on the walls indicate teleport gates. You need the appropriate silver item(s) in your inventory to be able to go through them.

You get different help from your NPC's, depending on who is in your party (Enigma/dwarves/Sparkle/Wahooka).

Clues for 1st level Khull Khuum's Tower



You need 7 orbs before the Gatekeeper will let you through. Say 'no' to wanting to enter (press red sqare), then 'yes' to needing to enter (press green triangle). It will then give you some good advice.

Do not take the direct route to the top of the tower. You cannot defeat Khull Khuum without the items scattered in different places in the tower. If you do go straight up, Wahooka leaves (this may not be all bad).

There is a puzzle behind a secret panel that unlocks the trapped door. The solution to the puzzle is on a scroll in the evil dwarves lair. Read the scroll from L to R, top to bottom, using 'O' for pressed, and 'X' for not, ignoring dots. It can be solved using logic, as I solved it myself, without any hints (except from the evil dwarf leader).

There is one large invulnerable spinning spike cylinder. Cast shield and protection on your party, then you can use the thing for target practice as it can't hurt you. You may also be able to trap it.

The spear gate is opened by pressing the button right beside it (yes, there is a button right beside it, to the left).

There is a white tablet behind a secret panel that is rumored to do something to your health or the manna in the runestaffs. I couldn't get it to do anything for me (my HP were at 220).

The route to the evil dwarves lair is in the NE. You can get in there whether you kill that dwarf or not. If you kill him, you need the metal bar he is carrying, and a dwarf NPC to open the secret passage. The lever has nothing to do with getting into the dwarves area.

Use the 'wind' spell to remove the dust from the plaques, or water from the well in the evil dwarves area (you still have that bucket, don't you?)

Spoilers

Press shift-F8 to display current location.


Start @(13,18) - If you don't have 7 orbs, the Gatekeeper will not let you through. Say 'no' by pressing red square, 'yes' by pressing green triangle. Say 'no' to wanting to enter, but 'yes' to needing to enter. You get some good advice.
Direct route up @(13,12) - wrong way
Indirect route up @(9,15) - right way
Down to evil dwarves @(17,5)
Silver cross teleporter @(11,17) goes to/from tower2 @(10,10)

- Evil dwarf @(20,6). If you kill him, you need to take the metal bar he was carrying to open the route to the evil dwarf lair. You need a dwarf NPC to open the route. If you do not kill him, he runs downstairs and warns the dwarves that you are coming, leaving the door open behind him. PS: If Enigma is with you, he will kill the dwarf before the dwarf can set the trap in the corridor. You then *NEED* a dwarf NPC.

- Wall plaques covered with a poisonous dust. Cast a wind spell at them to blow the dust off, or wash the dust off with water from the evil dwarf level (you still have the bucket you found in the throggi temple, don't you?)
- Invulnerable floating spike cylinder. Cast shield & protection on party, then you can ignore it or use it for target practice. Someone else suggested that you can lure the thing through the spear gate, then lock the gate behind it. I haven't tried this.
- Locked & trapped door @(12,15) - It causes damage, casts a weakness spell on you, but increases your strength (temporarily). Weird. Solve the puzzle (below) to unlock door and negate trap.
- Button puzzle behind panel @(16,15). The solution is on a scroll from the evil dwarves lair (downstairs).

O O X X 'O' is pressed
X X X O 'X' is not
O X X X
X X O O

- Secret panel @(1,9) hides a white slab. I heard that it may have something to do with raising your maximum HP (after causing damage). I also heard that it can LOWER your maximum HP (after doing damage).A third rumor says that it can recharge runecasters. I couldn't get it to do anything for/to me (v1.2), but my maximum HP were already at 220.
- Illusionary walls @(12,9) (13,8) (19,9) (11,4) (5,7) (5,11) (11,18) (6,4) (16,3)
- Silver ankh @(6,4) (cross with a circle on top)
Created on 28, Nov, 2014 by Indy
Last edited on 28, Nov, 2014 by Indy

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